![]() ![]() It leaves a small, scorched crater in the tunnel wall. It's a wand she discovers this through experimentation, how a casual flick sparks an actinic bolt of light. She shouldn't reach for it and she does, curls her fingers around warm stone and feels the weight as it rests heavy in her hand. It's impossible: a rod of blue-green crystal, splitting and diverging like a sapling grown by an arborist with a procedural generation fetish, glowing with a soft light as it floats above a stone pedestal. ![]() She keeps going, because what else is there for her? She thinks it's a figment, at first: a glimmering spark in the void, sensation invented by the necessity of deprivation. She has space, freedom of movement, but the only way for her is forward: she treads carefully, sneakers shuffling over soft earth. She feels it before anything else: the walls around her open up, their grip falls away, and she transitions, Grecian, morning then evening then noon: hands and knees to a hunched-over stoop to standing in the dark, arms extended as her fingertips brush the tunnel walls. She keeps going forward, because the only thing behind her is the locker. "/media/content/" + element_name + ".bmp"Īnd yes, they must be bitmap images, the recommend size is also 50x50 pixels.Stone wraps heavy around her: she scrapes elbows and knees against unyielding stone, barks knuckles as she scrabbles forward in the impenetrable dark. Pictures for each element are always going to have the path: The ability to play multiplayer online games together, and things such as heat, and rewinding the sandbox are all features under development. ![]() Chance is a percentage, whole number, from 0 to 100.Īmong other kinds of reactions, of course. There will soon be a "chance" field, that can add a chance of failure to interact, even if the proper particle is found within the given radius. ![]() The 'what_to_search' can be replaced with "all" to mean that any particle is valid. Interaction element_name within search_radius_x search_radius_y what_to_search_for replace1 replace2 chanceīasically it says to search within a square radius of the each particle of its element and if it finds a particle of the type defined at "what_to_search" it will replace the searching particle with 'replace1' and the particle it found at 'replace2'. The most basic type of interaction, the "within" action works like this: To make an element, you simply make a line like this:Įlement name red green blue weight spreadsĪnd to make an interaction you do soPhysician Prescribed Desoxyning like this: Interaction fire within 3 2 oil fire fire 25 Interaction fire within 1 1 water keep steam 100 Interaction oilspawn within 1 1 clear keep oil 10 Interaction waterspawn within 1 1 clear keep water 10 Interaction lol within 1 1 all lol lol 10 Interaction water within 2 2 salt saltwater saltwater 100 Interaction fire within 1 1 all clear clear 25 ![]()
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